For educators and therapists

What this is, and what to tell people about it

A page you can read in five minutes and forward to a parent, a carer, a SENCO or a headteacher - or anyone else about to hand Ripple to someone they support. It says plainly what Ripple does, what it does not claim, and how it behaves on a shared device.

Last updated 4 September 2026.

What Ripple is

A calm, touch-responsive visual surface. Tap it, and a wave spreads outward through a grid of cells. There are twelve surfaces, each with its own pace, geometry and colour.

It is silent, has no goals, no scores, no streaks and no time limits. It never tells the user they have finished, or that they should come back tomorrow.

What Ripple is not

  • A medical device, or a treatment for anything.
  • A therapy programme, or a curriculum.
  • A game. There is nothing to win and no way to fail.
  • An assessment or monitoring tool. It keeps no record of the individual using it and produces no report about them.

Ripple makes no clinical claims. It sits in the general wellness space, alongside apps like Calm and Headspace, rather than presenting itself as an intervention. If a colleague asks whether it is evidence-based, the honest answer is that the design draws on published work about sensory regulation and restorative attention, but Ripple itself has not been trialled and does not claim outcomes.

How it is organised

Rather than a menu of effects, the twelve surfaces are grouped by the state someone arrives in. This maps onto how most regulation frameworks already work, without borrowing anyone's terminology.

Ease In

Flat, foggy, under-responsive. Brighter colour and more movement to invite engagement.

Settle

Regulated and staying there. Steady rhythm, moderate density.

Breathe

Arousal climbing. Predictable, evenly timed ripples.

Ease Out

Overwhelm or shutdown. The slowest ripples, longest pauses, lowest contrast.

Four Quick Starts sit above these for when choosing is itself too much: I feel tired, I feel overwhelmed, I feel calm, I feel worried. Each opens a surface directly. The wording is deliberately non-prescriptive - the app never tells anyone what to do about a feeling.

Using it in a classroom, clinic or care setting

Works offline

No account and no sign-in. Once installed, the surfaces run with no connection at all, so a locked-down Wi-Fi makes no difference to using it. Installing it, and buying or restoring the unlock, go through the App Store and need a connection like any app does.

Silent

No audio at all, so it can be used at a desk, in a waiting room or in a shared space without headphones.

Autoplay

The surface keeps moving with nobody touching it. Useful for a mounted iPad in a sensory corner, or a waiting area.

Shared devices

Ripple keeps no record of who is using it. Settings belong to the device, not to a person, so there is no profile to switch and nothing to separate between students or clients.

Grown-up controls

Optional Face ID, Touch ID or passcode checks before an experience can be closed, before Settings can be opened, before either purchase-screen link opens a web page, and before anything can be bought. The links inside Settings are covered by the Settings check, so with it on nothing reaches a web page unchecked.

Age rating

4+, and not listed in Apple's Kids Category - see the note on data below.

What to tell a parent or a headteacher about data

This is usually the question that decides whether an app gets used, so here it is in full.

  • No account, and no personal data. No name, email, date of birth or password is ever asked for or stored.
  • No advertising of any kind, and no advertising SDKs.
  • No tracking across other apps or websites. Ripple shows no App Tracking Transparency prompt because it has nothing to ask for.
  • Nothing a child draws is transmitted. Touches and patterns stay on the device.
  • Anonymous usage and crash data is collected - which experiences get opened, whether the app crashed, how fast it runs - through Google Firebase and RevenueCat. It cannot identify anyone, and it is never used to profile anyone.

Ripple is rated 4+ and is suitable for young children, but it is not listed in Apple's Kids Category. That category restricts the third-party services an app may use, and Ripple sends anonymous usage and crash data to Firebase. It is a decision about how the app is listed, not about who it suits. The full detail is on the privacy page, which is written to be forwarded.

Accessibility

Ripple responds to Reduce Motion, Dim Flashing Lights, Increase Contrast, Reduce Transparency and Dynamic Type without being configured, and is built for VoiceOver. There is no flashing content. The accessibility page lists exactly what each setting changes, and is straight about what does not work yet. None of it has been tested by someone who relies on these tools daily, which is a real limit rather than a formality.

Cost

Four of the twelve surfaces are free permanently - one from each group, chosen because they are good rather than because they are samples. The remaining eight are a single £1.99 purchase, once, with no subscription. It works with Family Sharing. There is no bulk or volume purchasing: on a shared or managed device the unlock is bought once per Apple Account, or the four free surfaces are used as they are. If you are planning a rollout across several devices, email me before you buy anything.

Working with Ripple professionally?

I would genuinely like to hear how it is being used, and what is missing. Email ripple.sensoryspaces@gmail.com - feedback from OTs, SENCOs and support staff has shaped more of this app than anything else.